#include "SceneUpdateCommandQueue.h"

#include "Runtime/BattleFirePrefix.h"

namespace Alice
{
    void SceneUpdateCommandQueue::EnqueueAdd(PrimitiveSceneInfo* inPrimitiveSceneInfo)
    {
        uint32 index=mCommandSlots.size();
        FUpdateCommand*updateCommand=new FUpdateCommand;
        updateCommand->mPrimitiveSceneInfo=inPrimitiveSceneInfo;
        updateCommand->mbAdded=true;
        mCommands.push_back(updateCommand);
    }
}
